Within Sunwell. - 05/16/08
From Daelo, Lead Encounter Designer:
- We also hotfixed a bug in the Eredar Twins encounter that prevent a Hunter's Feign Death ability from working if Lady Sacrolash was alive.
Also:
- We've changed the Negative Energy spells cast by M'uru and Entropius to no longer cause spell interruption on the target. This should ease the frustration of the encounter for those casting classes who can not obtain 100% resistance to spell interruption through talents and effects such as Concentration Aura.
Scare Beast follow-up. - 05/14/08
This was posted earlier, by Drysc, in regards to why the instant Scare Beast didn't make it to live servers, as a follow-up to what Eyonix has already said:
- The instant cast was felt to just be too effective against feral druids, and so the previous cast time reduction to 'instant' was reverted through a hotfix back to 1.5 sec. If we had made the change through the patch instead of a hotfix it would have required a new build to be generated, additional testing on that build, and likely a week long delay for the release of this patch. The downside when hotfixing an ability is that the tool tip won't be updated to correctly display any changes made to the ability.
Just stick to the cards sir. - 05/13/08
2.4.2 went in today. We've been over these changes but I'll re-list the hunter important stuff.
- * Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter's level.
- * Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
- * The pet ability Growl will no longer scale with pet Attack Power and now scales with the hunter's Attack Power.
- * Dire Ravens in Blade's Edge Mountains are now tameable.
- * Scare Beast: The range on this spell has been increased to 30 yards.
- * Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).
- * Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
- * Darkmoon Card: Madness: The durations of the buffs received from this item have been extended to 60 seconds.
- * Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
- * Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scatter Shot or other crowd-controlling affects. The visual on the Scryer version has been updated.
- * The Cursed Vision of Sargeras now gives the buff, "Sense Demons" which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
The instant cast change to Scare Beast did not make it to live servers, despite the tooltip being changed (it is still 1.5 cast time). When
asked why this change didn't make it live, Eyonix replied:
- On live realms the ability was never instant cast. The ability now has a 30 yard range on live (patch 2.4.2), which is a small improvement (buff).
While some hunters may be disapointed that they weren't getting the buff to the ability that they anticipated, it's certainly not a nerf. The instant cast change, was simply too strong and as a result, pulled at the very last moment.
PS We love you Hunters. :P
Edit: Neth does not love you and all hate should be directed at her!
And, I knew we hadn't heard the last about the Growl issue. Despite previous threads being locked regarding it, it still isn't 100% correct on live servers post patch, according to Hortus:
- There is still a bug with Growl that is allowing it to scale with some pet attack power buffs as well as the hunter's attack power. This will be fixed in a future patch, until then enjoy the extra threat from these buffs.
And followed up with:
- As I have stated many times before Growl scales correctly with Hunter attack power. It has been verified with internal tools multiple times buy myself and other testers both in 2.4.2 and 2.4.1. It may not scale at a rate that you like but it does scale at the rate the developers currently want (and no I can not reveal that rate).
If you feel it should scale differently then you will need to post about it in the suggestions or class forums. Repeatedly posting about it here in this forum will not result in any positive changes but it will result in your posting privileges being removed.
Right now Growl is ALSO scaling inappropriately with attack power buffs applied to your pet (such as Blessing of Might) this is a bug that is currently in your favor, it will likely be fixed in a future patch so enjoy it while you can.
Mrr Grr. - 04/30/08
It's been sort of interesting watching the Growl discussion unfold on the Test realm message board.
There's been some good information put out there by external testers (IE, hunters like you and I) but for now, the discussion seems to have been closed as one of the relevant threads has been locked after being posted in by Hortus:
- There was not a change to the way Growl scales with hunter AP, the bug fix eliminated growl scaling with the pet's attack power.
Growl has always scaled with hunter attack power in exactly the same way as it does in 2.4.2, there were no changes. I have verified multiple times that growl threat does scale with hunter AP AND that it is doing so in the same way in 2.4.1 and 2.4.2.
I'm sorry if you were given the impression that this was a new feature.
Which was followed by more posts and then the thread was locked, with this parting comment:
- This is the last post I will be making about pet threat, no matter what I say I'm accused of lying or being wrong. Right now as of 2.4.2 growl is creating the intended amount of threat and is scaling with hunter attack power at an intended rate. If you do not agree with this then please post your opinions in the appropriate forums (suggestions or class forums).
As this is not considered a bug no amount of posting here or in the bug report forums will get it changed.
I don't know though, not sure we should give up on this subject QUITE yet. That said, they have requested some focus testing:
- We would like to request some focused testing on a bug that we believe to be fixed in 2.4.2
Using a macro with several instant cast spells can break targeting and the Escape key.
This is most often reported as happening with hunter kill command macros.
Please test your macros and report here if you encounter any of these UI lock-ups.
Test additions. - 04/25/08
Here are some more additions to the 2.4.2 patch notes. The change to Viper is now 'officially' listed:
- * Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter's level.
- * Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
- * Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
- * Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
- * Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scattershot or other crowd-controlling affects. The visual on the Scryer version has been updated.
Dire Ravens - 04/24/08
The newly tameable Dire Ravens (Level 67-68) in Blade's Edge are classed as Carrion Birds and upon taming know Dive 3 and Screech 5. Remember,
this is on Test only, for now - you won't be able to tame them on live servers until 2.4.2.
2.4.2 - 04/23/08
Pre-patch notes for 2.4.2. Here comes the hunter stuff.
- * Dire Ravens in Blade's Edge Mountains now tameable.
- * Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)
- * Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd
control effects.
- * Most Main-Hand weapons are now One-Hand weapons.
- * Troll Male off-hand items are now the same size as the main hand
item.
- * Tauren weapons while sheathed have had their graphic readjusted to
their pre-patch (2.4.0) state.
- * The Vengeful Gladiator's Rifle will now play the proper sound when
used.
- * The Cursed Vision of Sargeras now gives the buff, "Sense Demons"
which can be canceled normally. Additionally hunters and druids are
able to track two things at once while using the item.
- * It is no longer possible for pets to get stuck in place after exiting
the Spectral Realm in the Kalecgos encounter.
- * The hunter pet ability Growl will no longer scale with pet Attack
Power.
To follow up about the Growl change, we received this comment from Nethaera:
- Growl was scaling incorrectly before so it's been changed to scale with the hunter's AP starting at around 1200 AP. Other pet abilities such as bite, claw, etc will still scale with pet AP. Please keep in mind this isn't changing the normal amount of threat that pets produce.
Of course, claw and bite don't scale with AP currently and preliminary reports suggest that they still don't, so... take that bit with a grain of salt.
Not in the patch notes but on Test realm is an additional change to Aspect of the Viper. Previously, it regenerated mana equal to up to 55% of the player's intellect. On Test now,
in addition to that, it is up to 35% of the player's level, as well.
Confessions of a Dangerous Mind. - 04/09/08
I was actually surprised that there wasn't a follow-up 2.4.2 patch on Tuesday, as there are quite a few 'known issues' that seem
in desperate need of fixing (ask anyone who has an Exalted neck from Shattered Sun with the Scryer proc - Arcane Strike anyone, yuk!)
But, there wasn't one. However, there are things that need mentioning, so let's get to it!
First, from Hortus, regarding Improved Hunter's Mark and Hunter's Mark:
- This is working correctly, once improved hunter's mark is on a target any Hunter's mark (improved or not) will refresh the duration of the existing mark (not overwrite it). The buff does not change in any way just the duration remaining.
And, about Boar Charge, also from Hortus:
- I have confirmed with the developers that Boar's growl ability getting such a large bonus to attack power based on charge is a bug. Growl should only benefit from the hunter's attack power and get no benefit from buffs to the pet's attack power.
Expect this to be changed in a future patch. If you disagree with this change please post about it in the suggestions or class forums.
Although this somewhat answers the questions about boars, it doesn't especially address the growl issue which was touched
on earlier in the week and seem to be still ongoing, but, are working as intended according to internal Blizzard testing done by Hortus. Nimizar of Proudmore has done quite a bit of testing,
you can read his findings here. The
issue may or may not be re-addressed.
All that's left are the known (bugged) issues to cover. They are (as they relate to Hunters):
- * Initial trigger or activation sounds for Immolation Trap (rank 6) and Explosive Trap (rank 4) cannot be heard by Classic WoW players.
- * Swapping your current pet for a stabled pet while mounting will cause you to receive an error ("You do not have a pet to summon") when you use Call Pet.
- * Zoning after a pet has died or has been dismissed can cause an "Internal Pet Error".
- * Players are able to have pets out while mounted by logging out.
- * Pig pets are not making footprints.
- * Hunter's Mark does not appear above Shield Orbs.
- * (User Interface) The hunter's spell Dismiss Pet "fades" from player 1 minute after dismissing pet.
- * (User Interface) Pet skill damage appears on the screen while Pet damage option is disabled.
- * (User Interface) Dying and disconnecting causes you to be unable to release.
- * Abilities/trinkets that trigger after killing an opponent that gives experience or honor are being activated after killing mobs during bombing quests.
- * Several procs from items are breaking crowd control effects such as Scatter Shot.
- * Vengeful Gladiator's Rifle (34530) is using a inconsistent sound.
- * Bow strings are not being lit in 2.4.0.
- * The Arcane Strike proc from Shattered Sun Pendant of Might is breaking crowd control effects such as Scatter Shot.
- * It is possible to dodge, block, and parry the proc Arcane Strike from the Shattered Sun Pendant of Might.
- * The Brutal Gladiator's Rifle is emitting a Bow sound effect upon use, despite the item being a Gun.
April Fool's! - 04/01/08
Well, I was certain that the two-headed ogre April Fool's Day prank might not be able to be topped but I was wrong. Blizzard has,
in my opinion, outdone itself with the Bard Hero class
and a console release of Molten Core. HAS SOUND!
Also, they snuck 2.4.1 in on us with a single Hunter note:
- * Tranquilizing Shot no longer incorrectly restricts use of other Hunter abilities in specific situations.
I will be the first to say, I must not have been watching the Bug Report forum closely enough because I have no idea what this refers to.
Fury of the Sunwell - 03/25/08
2.4 is now live! Before everyone goes all frothy about buying the Crossbow of Relentless Strikes or epic gems, remember that
those vendors aren't immediately available in the Shattered Sun Offensive. So start plugging away at those daily quests! The patch
notes for hunters aren't anything we don't know, but I'll re-summarize:
- * Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
- * Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
- * Hunter's Mark: Hunters with Improved Hunter's Mark will now properly overwrite Hunter's Mark cast by Hunters without the talent.
- * Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
- * The stamina tooltip for hunter pets will now display the proper health increase.
- * Track spells will now persist after death.
- * Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
Notice that the change to Multi-Shot (where it wouldn't break CC effects) did NOT make it to the live patch. As always, the complete patch notes can be reviewed here.
It's like the Titanic but with bears! - 03/07/08
More updates to the patch notes. Mend Pet has been changed again, along with this interesting change to Multi-Shot:
- * Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- * Track spells will now persist after death.
- * Improved Mend Pet now has a 25/50 (was 50/100) chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
Also, we have a post from Kalgan that, while doesn't directly talk about Hunters (early on in the discussion anyway), has stirred up the
commmunity quite a bit. Initially, it started out a discussion about the Warlock changes to Lifetap which had been put in and then reverted,
in which was referenced class representation in the Arena:
- No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way).
Two charts were then provided, one for the 2200+ (2v2, 3v3 and 5v5) Arena brackets and another for the 1850 (2v2, 3v3 and 5v5) brackets. Here's where Hunters are falling on that chart:
- Hunter (2200+) 43.0% 50.2% 43.0%
Hunter (1850) 50.2% 50.2% 50.2%
When asked specifically about the low hunter representation, Kalgan replied:
- As far as hunters go, yes, we do feel as though they're still represented less than we'd like. I think that's safe to say. That being said, we have seen some meaningful improvment.
I would recommend giving the entire thread a read.
The TKA Something Forums have had two new discussion categories added in the last couple days - Damage Per Second and Dungeons & Raids. Enjoy!
And so it remains, a mystery of the ages. - 03/05/08
Will there be a pet review for the 2.5 patch (assuming there even is one), perhaps giving some pet skills to some of the long neglected and thusly mostly unpopular pets? Don't look for definite answers from Drysc. When asked that
question, we received this noncommittal answer:
- I couldn't say with any certainty.
The docks, unlocked! - 02/21/08
The docks, and thusly, the inn was unlocked on Test just moments ago and happily, there is indeed a stable master there as well, Seraphina
Bloodheart. Her pet, Sentinel, a red lynx (like the ones on Azuremyst Isle) isn't tameable. The innkeeper, Caregiver Inaara (horray for Firefly
references) sells fish, meat and fruit.
Too, the new LV70 green ravagers on the fly only area between Terokkar and Hellfire Penninsula (Razorthorn Shelf) are for a daily quest
that became available once the inn was opened, requiring you to temporarily charm them, not unlike the helboars searching for roots quest in
Shadowmoon Valley. Your regular pet will vanish for the duration of this quest as a result.
And another. - 02/20/08
Another hunter change, just added to the patch notes:
- * Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
Progressive testing. - 02/16/08
Just added to the 2.4 patch notes, some of this we knew, now it's just official:
- * Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
- * Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
- * The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect.
- * Vengeful Gladiator's Waraxe: The weapon delay has been reduced.
- * Archimonde's Grip of the Legion will no longer target pets.
- * The proc from Black Bow of the Betrayer will no longer break crowd control effects such as Scatter Shot.
Don't what me. You know what. - 02/15/08
New test build, new information filtering in. The big (undocumented) news is that resilience now reduces the effects of mana-drain spells. Documented, but
file it under the 'I'll believe it when it stays fixed' category is the assertion that the Black Bow of the Betrayer proc won't break crowd
control effects. Since this has been reportedly fixed before (back in November of last year, no less), like I said, I'll wait and see. The Gronnstalker
bracer has had its haste bonus removed, replaced by critical strike.
Thori'dal, the Stars' Fury - 02/08/08
MMO-Champion has the skinny on the legendary bow of Sunwell, which is called Thori'dal, the Stars' Fury.
353-540 Damage Speed: 3.00
(148.7 damage per second)
+17 Agility
Durability 110/110
Requires Level 70
Equip: Improves your critical strike rating by 16.
Equip: Increases your attack power by 34.
Equip: Your attacks ignore 112 of your opponent's armor.
Equip: Increases ranged attack speed by 15%. Does not stack with quiver or ammo pouch haste effects.
"The energy of the Sunwell courses through Thori'dal."
It is also being reported that it comes with the following spell ID which is not mentioned in the item description:
46699 : Requires No Ammo - Thori'dal generates magical arrows when the bow string is drawn. Does not use ammo.
No ammo costs AND anyone lucky enough to get this bow gets a bag slot back!
Was the wait worth it? 02/08/08
PTR everything is jammed but my download is finished so I get to peek at the notes, but man, they're a lot smaller for hunters than I honestly
expected (no mention of feeding pets in combat, alas). I'll list some of the general ones that apply to hunters as well, sort of:
- * Spell Haste: Spell Haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
- * Spirit-Based Mana Regen: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
- * Equiping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
- * Casting flare while in any way not visible, will no longer cause your flare to be invisible to other players.
- * Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
- * The stamina tooltip for hunter pets will now display the proper health increase.
- * Moongraze Stag Tenderloin can now be comsumed by hunter pets that eat meat.
- * Winterfall Firewater: The tooltip no longer specifies only melee attack power.
- * Spell Haste and Armor Penetration will now display on the character sheet (Armor Penetration displays in the hit rating section).
- * Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
Some interesting raid changes as well, the attunement requirement for Hyjal and Black Temple has been removed AND you can just head straight to
Kael'Thas or Lady Vashj without killing the other bosses before them. This is the Sunwell patch too, just a heck of a lot going on. More hunter changes
on the horizon? Your guess is as good as mine, guess we'll find out as 2.4 progresses on the Test realm.
Je ne parle pas francais! 02/06/08
Or do I? From one of the WOW-EU posters, Thyvene, about the legendary bow that's been rumored/discussed for patch 2.4:
- A few more details on this legendary weapon : it will be a loot like the Warglaives of Azzinoth, not a reward from a quest like Thunderfury.
No gathering 500 bars of Eternium. That makes me so glad. Also, don't espect sweeping class changes immediately upon the PTR release, since
Nethaera said:
- I'm going to be a bit cautious in what I say in this regard. Will there be some changes to classes? Yes, there will be some. We're not rushing into a bunch of class changes for this patch at this point. Consider the patch to be a bit more progressive in nature. As we go along, the developers are going to be keeping a close eye on the results of any changes and additions and then making changes as they feel they are necessary. How many changes occur are going to be based on testing over time. This is why it's important for players to get in and test it as much as possible.
We want to make sure that the changes we are making are viable and practical for continued balance of the classes and don't want to put in too many changes at once and essentially skew the results too much one way or another.
Supposedly, we may be only hours away from 2.4 being on the PTR, so I guess we'll know when we know.
Yes, no, maybe so. 01/15/08
Although we were told back in November of 2007 that the Grimtotem Spirit Guide, while not a beast that was intentionally able to be
tamed, it would remain tameable because it was a "fun use of in-game mechanics". Unfortunately, it was apparently too good to last and
Hunters can no longer tame them. We received this explaination from Drysc about it:
- Through a hotfix we've recently removed the ability to tame a Grimtotem Spirit Guide. Players who have already gone through the trouble of taming the creature will be able to keep them unchanged. This hotfix only removes the possibility to tame this creature from here on.
The removal of the spirit guide has been debated within design discussions for a while now as to what impact the pet and its precedent has on the game. The unintended nature of the taming, the undead status of the guide, appearance of the wolf in relation to the feel of the hunter class, and the complex processes of taming were all issues touched upon and discussed.
Ultimately the discussions brought us to the conclusion that this should not be a permanent addition to the pet selection available to hunters; however, those that have already tamed them should be allowed to keep them due to their efforts in obtaining one.
This, of course, has sparked a hot debate about the decision - more that it was hotfixed and not announced in, say, the 2.4 patch notes that
it would be changed and thusly allow any remaining players who wished to tame them to do so. I have to agree that a warning, especially in light of the
fact that it had previously been stated that they would remain tameable, would have gone a long way in steming the tide of negative backlash that
has occurred as a result.
Lock up the lions, or they will eat you. 01/09/08
Patch day, long overdue. Here are the Hunter related notes, in case you missed them. Since it was on the Test server for so long, nothing
really comes as a surprise (so far, anyway):
- * Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
- * Aspect of the Viper effect increased.
- * Freezing Trap is no longer limited to one target at a time.
- * Pet leveling speed has been increased.
- * Fixed various problems with /castsequence getting stuck.
- * /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
- * Fixed "Spell/Ability is not ready yet" message when clicking quickly at the beginning of a cast.
Personal note, I could have done without the change to the Halloween broom mounts. Running that event 5+ times a day, I thought I'd stockpiled enough
brooms to last until Wrath of the Lich King but alas.
Happy Holidays! 12/22/07
Another year has come and almost gone. I want to wish everyone a Happy Holidays and thank everyone for their kind support over
the last year (and previous years!) 2007 was great, but 2008 promises to be even better! I know that everyone is probably
already counting the days until the next expansion and who can blame them? It isn't a big secret, either, that TKA will AGAIN be
undergoing another site recode (I'm never satisfied, am I) and while I won't promise a definite date on it, it will for certain
be before Wrath of the Lich King hits the shelves. I'm very excited about it!
I also want to take a moment to mention that there are many ways to help those less fortunate than yourself during the holiday
season and being the animal lover that I am, this year, I've donated to the Cat Adoption Team.
The Cat Adoption Team (CAT) is the Pacific Northwest's largest non-profit, no-kill cat shelter with its own full service veterinary
hospital on-site. You can always search for local no-kill shelters in your area as well and if money this holiday season is a little
tigher than you'd like, many of these organizations have wish lists such as cat toys, food or even simple things like garbage bags! As hunters,
our pets are a part of who we are - extend that partnership to local animals and shelters who ae doing wonderful work every day.
Again, thank you for your support of TKA Something in 2007 and we'll see you in 2008!
Is taming Grimtotem Spirit Guide intended? 11/30/07
In case you've missed it, the Grimtotem Spirit Guide (a 'transparent' wolf from Dustwallow) has been the subject of much debate
since the 2.3 patch - was it intentional that we could tame it, even if we had to jump through hoops to do it (spell haste and more
spell haste!). Well, good news for those who have tamed said wolf and those who were debating getting one. From Issuntril, a EU-Blizzard
poster:
-
While this feature of the Grimtotem Spirit Guide wasn't exactly intended, it was agreed by the development team that this is a fun use of in-game mechanics, and we therefore have no plans to address this issue - it will still be possible in future for everyone who wishes to tame this NPC to do so. :)
This wasn't the answer I was expecting either, but it's good news. So tame to your heart's content. Also, be aware, /castsequence is again
changing in the 2.3.2 patch.
-
/cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
All reports from the Test realm say that while this wasn't working correctly when Test first went up, it will function how we want it
to upon release of the patch, so breathe a sigh of relief. Hopefully this will spell the end of /castsequence issues for a while. Oh, and. I
knew I was forgetting something - this post from Nethaera:
- We do plan to allow pets to be fed in combat at some point in a future patch. It's in the works currently.
There's no such thing as a Night Elf Mohawk. 11/21/07
As found on the WOW-European forums from Salthem (one of their Blizzard posters):
- The following changes are planned for Hunters in the next patch, 2.3.2, which we hope will go up on the PTR quite soon:
* Aspect of the Viper effect increased.
* It will once again be possible for two freezing traps to be in place at the same time.
* Pet levelling speed has been substantially increased.
Also earlier this week, Slouken posted again regarding the continued issue with Hunter /castsequence macros and their slated fix for 2.3.2.
- So, in 2.3.2 we're just advancing the sequence when we see a spell success with the name of the spell we're looking for. Hunters will be pleased, since this means their Steady Shot, Auto Shot macro will automatically advance again. :)
WTB Double Trapping. 11/14/07
My instincts proved correct - the trap change was indeed intentional, albeit undocumented, according to Nethaera:
- I was just about to get to this one. This was another bug fix that unintentionally didn't get into the patch notes. It's getting added in now in order to clear up the confusion. Here is how the note actually reads:
* Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.
Being able to double-trap was not intended to happen so the bug has been corrected. As always though, constructive feedback on changes are always welcome. What should happen is if you trap another target, the first trap should release much like what happens when a Priest Shackles Undead or a Mage Polymorphs a target.
Of course, Readiness wasn't necessary to double trap, as many hunters already know. It's a little difficult not to be frustrated. Supposedly, Nethaera is 'collecting feedback' about this (which has been, so far, uniformly negative), so we'll see if
that impacts anything. And, FD/drink disabled and ALSO intentional? Yep, also from Nethaera:
- Just so everyone aware, there was a bug fix that unintentionally didn't make it into the release patch notes, but has been added into the bug fix listing on the forum as well as is being added onto the Web version of the patch notes.
* Fixed a bug in which Hunters were able to disengage from combat using Feign Death during boss encounters.
Please note that this should only apply for when you are engaged in a boss fight and shouldn't affect trash mobs.
Well, sort of intentional. This was done to prevent Hunters from changing gear/trinkets, which was confirmed with the following reply:
- This is true. This was allowing more than just drinking to occur, such as the above, gear swapping. This wasn't intended.
So, losing FD/drink was more of a side effect.
No matter. Most likely lose it again anyway. 11/14/07
Although not quite on par with the Shaman Resto T6 set, we do have some bugs or... depending on how pessimistic you are, undocumented
changes with 2.3. Currently, you can no longer trap two separate NPCs at the same time, so if mob #2 blunders into a trap set for mob #1
(or if you've set it up to trap 2), one will immediately break (probably intentional). Lower ranks of Arcane Shot do not appear to be
scaling with RAP (probably a bug). Varying reports about people being unable to feign death and drink during boss encounters (no idea
on this one). Some people seem to be unable to see the new Volley animation (probably a blessing in disguise). And /castsequence
issues persist. You've been warned.
There will be awards, parades, and commemorative stamps! 11/13/07
Although we've been talking about it for over a month, here are the patch notes for 2.3 (as they relate to hunters, of course)!
- * Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
- * Pets will try to get behind their targets when engaging in melee combat.
- * Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
- * Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.
- * Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
- * Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
- * Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
- * Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
- * Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
- * Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
- * Misdirection: If a Hunter attempts to use this ability on a target which already has an active Misdirection, the spell will fail to apply due to a more powerful spell already being in effect. This will not trigger the cooldown or cost any mana.
- * Readiness: This talent now finishes the cooldown on Kill Command.
- * Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
- * Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
- * Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
- * Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
- * Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
- * Wyvern Sting: This ability will no longer be overwritten by lower ranks of Wyvern Sting.
- * Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
- * Duration of wizard and mana oils created by enchanters has been increased.
- * Engineering potion injectors no longer require engineering skill to use.
- * Plans for a new arrow making device can be found from Sunfury Archers.
- * The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
- * New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
- * New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
- * New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
- * Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
- * Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
- * Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
- * Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
- * Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
Although I pulled the above from the latest Test Realm patch notes, they APPEAR to be identical to the ones that I just downloaded at 4:00am (just now, in other words).
If I missed anything, blame the lack of sleep. Not mentioned in the patch are the changes to the dead zone and the change in our
Arena set bonus. There are some new tameable
beasts in both Zul'Aman and the re-vamped Dustwallow Marsh. The entire list can be found here.
Bon appetite! 11/07/07
With 2.3 confirmed to be going live next Tuesday, we received one last Hunter update from Eyonix:
- In patch 2.3, aimed shot will not only reduces healing done to the target by 50% for a ten seconds, but we're also reducing the shot time by 0.5 seconds.
The original post wasn't even a page long before someone mentioned that lowering the cast time from 3.5 seconds to 3 seconds wasn't something
to really write home about, and this was the follow-up:
- Yeah, an already great 11-point talent that will now have a reduced cast time and a mortal stike effect. How completely useless...
Edited to add my follow-up:
I was quick to reply to be very honest. What I meant by "already great" is that even in its current state, players are still making great use of the talent. We wouldn't have given this talent these two improvements had we been completely happy with its effectiveness.
With that being said, these ARE great changes. To those who flame that 3.0 is still too slow, lets be reasonable. We're simply being conservative. We may lower it further (probably not before 2.3), but we want to see effective the ability is with these changes implemented. Keep in mind too, there were other changes made for 2.3 that improve hunter viability and effectiveness in PvP.
In short, we need to see how all the changes play out before making anymore changes.
Nothing but sincerity reaching out as far as the eye can see, V2.0. 11/01/07
So maybe this time, for real, /castsequence, the auto shot toggle and everything will be fixed on Test prior to 2.3 going live.
This just in, from Slouken:
- The stuck cast sequence problems should be fixed in the next test realm update.
The hunter Auto Shot macro issues should also be fixed in the next test realm update.
Here's hoping!
Nothing but sincerity reaching out as far as the eye can see. 11/01/07
A few new things. Hortus weighs in about Arcane Shot mechanics:
- This is working correctly. Arcane shot should dispel before it deals damage.
Also, there are new vendor ammmunition available from the Violet Eye (revered) that seems to close the gap between vendor, crafted and
the Hyjal reputation ammo. The whole /castsequence issue that's on Test currently, though, makes my head hurt. In a nutshell, the 'auto shot' portion
of the macro is now acting as a toggle, turning auto shot on and off. It doesn't work this way on Live UNLESS you are using the Auto Shot
button from the Marksmanship tree - within the macro, well, most of us know how that works already. Apparently, it is SUPPOSED to be a toggle,
according to Slouken, when Hunters were trying to explain why the /castsequence wasn't working:
- The problem with Auto Shot is that it's a toggle. :)
So, was it supposed to always work like this and now it's fixed so it actually does? Or is it a bug that it's working like this and isn't supposed to be?
I've got no idea, as this is the only "blue" reply Hunters have received, despite the many posts on the Test forum talking about the issue
with /castsequence.
Why don't we just wait here for a little while... 10/26/07
The 1-35 yd range is confirmed as a bugged tooltip by Drysc:
- There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change.
Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.
That cold ain't the weather, that's death approaching. 10/25/07
Rest in peace, Zul'aman bears. They are no longer tameable in the latest Test build. Doesn't mean we weren't hopeful. Also,
the tooltip for all our shots/stings now read 1-35 yd range but don't overreact (like I did). Is the range change intentional? Guess we'll find out in the next few days. Just added to the S3 Arena vendor is a bow (Vengeful
Gladiator's Longbow) and gun (Vengeful Gladiator's Rifle). All three ranged weapons (crossbow, bow, gun) require a personal rating
of 1850, and have the exact same statistics, except for the damage ranges (the crossbow/gun are 223-336 and the bow is 279-280??). The gun, I recommend you hop over to the PTR realm and look at it for
yourself, the graphic is... something. The bow is a very nice graphic, in blue.
Sometimes, if things are closed, you just, open them up. 10/20/07
While I try to be fairly optimistic regarding announced Hunter changes and when they may or may not occur, I will be the first to admit
that I never expected the promised reduction of the dreaded 'dead zone' would actually be implimented with patch 2.3! But it's true. Our
ranged attacks now read (on test):
Obviously the maximum range will read differently if you've got Hawk Eye. Practical tests indicate that there is still a small amount
of dead space, but it will be far, FAR less exploitable (it also seems like
they've reduced our melee range to about 0-3 yards). Too, Aimed Shot has also
been changed and does include a Mortal Strike type effect. The new Aimed Shot, at maximum rank (7):
- An aimed shot that increases ranged damage
by 870 and reduces healing done to that target by 50%. Lasts 10 sec.
Mana cost and cast time (3.5 seconds) remain the same at the moment. More changes
still to come? Guess we wait and see, but man... not THAT long of a wait, not the one I expected, anyway!
Zul'how cool is this?! 10/12/07
With thanks to a few of my friends over on Test server (thanks Rhaygar and Fetch, much love!), we went and did a bit of exploring around
Zul'Aman today. As we slithered and feigned death around the zone (just us three, so no engaging), we found the Amani Bear, a look alike
to the rare bear mount. Imagine my suprise when I gave it a shot of Beast Lore and it came back 'Tameable!' Well, of course we had to
try it, and after picking our positions, I came away with:
Blizzard, I beg you, even if this isn't intentional, let it stay. Bears are one of the many pets we've got (not unlike spiders, sporebats,
hyenas, crocolisks... the list goes on) that needs a shot in the arm. A new model, like this one, could give this species a needed boost
in popularity.
Our trio hasn't completed its exploration and so we'll be back tomorrow for a real run at the zone, but additional beasts we've located
include Amani Elder Lynx (tan lynx, tameable), Amani Lynx Cub (mountain lion, tameable), Amani Dragonhawk (red dragonhawk, untameable),
Amani Eagle (new model, cross between owl and... carrion bird maybe, untameable), Amani Crocolisk (dark green crocolisk, tameable),
Tamed Amani Crocolisk (light green crocolisk, tameable) and Amani Lynx (tan lynx, tameable).
XOXO. 10/12/07
I'll let Kalgan from Blizzard speak for himself:
- We're planning to shrink the min range on ranged attacks to reduce or eliminate the "dead zone". The only point to the dead zone was to ensure the min range on ranged weapons was enough such that ranged weapon attacks wouldn't be used while also being melee'd (at least by mobs... players have a bit of slush built in).
Never try to save my life again. 10/12/07
More items are coming in from the Test realm, slowly but surely. One of the most awaited changes was to see what the new PVP set bonus was
going to be for us. Drumroll please... nah, nevermind, skip the drumroll:
- (4) Set: Reduces the cooldown of your Multi-Shot ability by 1 sec.
I'm not lying. Please don't attack the window treatments. 10/11/07
2.3 is on Test realms but man, it's getting slammed from here and back again, so if you can settle for just the notes, here they are, as
they relate to hunters. Yes, Zul'Aman will be in, as will guild banks and experience required to level between 20 to 60 has
been reduced:
- * Expertise: We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.
- * Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
- * Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
- * Pets will try to get behind their targets when engaging in melee combat. (This will be interesting to see when soloing...)
- * Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill. (Heh)
- * Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill. (Heh x2)
- * Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
- * Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
- * Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
- * Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
- * Readiness: This talent now finishes the cooldown on Kill Command.
- * Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
- * Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
- * Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
- * Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
- * Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
- * Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests. (Some Fruit or Fungus recipes would be nice)
- * Duration of wizard and mana oils created by enchanters has been increased.
- * Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
- * New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
- * Fishing difficulty reduced for some areas in Nagrand.
- * New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
- * New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
- * All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
- * Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
- * Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
- * Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
- * Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
- * Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
- * Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
- * Many On Use items now display the cooldown in the item tooltip.
- * Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
If you have any additional notes that I might have missed or things that were changed but didn't make it into the 'official' patch notes,
do feel free to mail them to me at fritti@tkasomething.com. I expect there to be further updates in the next few days as people get their
characters copied over and jump into Zul'Aman (new beasts, perhaps?). If you'd like to review the patch notes, they
are here. Remember, all this stuff is subject to change, it's not reality until it's
on the live servers, as Kalgan reminded us:
- 2.3 will be up on the PTR for quite some time. Several classes are likely to get more changes before 2.3 goes live, it's just a question of which changes (ie: we're still considering the mortal strike effect for aimed shot for hunters, among other possibilities). Yes, we'd be making several changes to aimed shot in the process if we decided to go with that change.
Also, MMO-Champion is reporting an undocumented
new skill for Hunters called 'Disarming Shot'. No further details at this time but the name seems pretty self-explanatory. However, information
coming in is saying that it is not found on any of the Hunter trainers as yet and there is speculation that it is either a NPC ability
from Zul'Aman (when you mind control mobs to fight a boss there) or is potentially a Tome drop ALA old Tranquilizing Shot.
If you have to ask, you can't afford it. 10/03/07
Not really new news, since it was discussed at Blizzcon, but the legendary ranged weapon was again confirmed by Bornakk:
- We were planning to implement a Legendary ranged weapon soon, while I’m not sure what class restrictions it will have, I kind of doubt many Rogues or Warriors are going to be able to say that they need it or will use it more than Hunters. Just my crazy thoughts though.
The 'were' part scares me. Makes me think soon isn't as soon as we hope?
And such spirit is deserving of a sporting chance. 09/30/07
I guess 2.3 can't come soon enough, well... I can't wait for it to get on the Test realm and see what ELSE is in store for Hunters (surely
the teases we've been given can't be everything, right? RIGHT?!). But, we can't ignore the other updates just to salivate over something
that's not in the game yet. SO. Relentless Earthstorm Diamond is either fixed by now or will be soon. From Drysc:
- It is not working correctly at the moment, the change wasn't intended. It looks like it will be hot-fixable and we're currently in the process of working on one.
Then again, Hortus followed up saying it'd be fixed in a future patch so maybe we will have to wait for 2.3. Who knows. Good news for those
Arena junkies out there, too (I used to be one of them, but alas!), there are some changes coming for the sets. Kalgan said:
- As of patch 2.3 all items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangably and keep the set bonuses (ie: you can wear the season 2 shoulders along with the season 3 helm, chest, legs) and retain the 4 piece set bonus.
And, when asked about the incredibly weak 4 piece set bonus we currently have (1 second Concussive cooldown), he replied:
- Many of the set bonuses have been updated (including that one). The new 4 piece set bonuses are also retroactive as a result of the above change.
No word yet on what said bonus will be. Again, more hurry up and wait. And, remember how I talked about a Hunter tailored PVP melee weapon from my Blizzcon
update on the forums? That's also become a reality for next season:
- Yes, there's a Vengeful Gladiator's Waraxe
62 Stam
46 Crit
33 Resil
15 Hit
92 AP
98 Armor Penetration
Cost: 1000 arena points (no rating requirement)
I think I missed reporting the latest on Trueshot Aura, too:
- Trueshot Aura will be free to cast and is going to last until canceled.
Hunter love overload. 09/26/07
So, I leave the house for a few hours, and come back to even more hunter love posts. I'm starting to feel smothered by all this
blue attention! You know those ammo carrying issues we've been having and how they were looking into giving us bigger pouches/quivers?
Confirmed by Drysc:
- How about 20 and 24 slot ammo pouches and quivers?
Well, 28 would be better but... I admit, at this point, I'll take what I can get. Bigger really IS better (so feel free to up it to 30, 32 or even 34).
They're not all nerfs even! 09/26/07
The latest patch is just barely a day old, when already we have news about what awaits us for the next one! From Drysc:
- There are quite a few changes in 2.3 for all classes, even Hunters. They're not all nerfs even!
For example, Serpent Sting, Immolation Trap and Explosive Trap are going to gain additional damage based on ranged attack power. I think everyone enjoys scaling.
And:
- Well it's not going to hit everything you want, but we are planning to change Wyvern Sting so that it will be instant cast.
More still (don't faint on me yet, I know, too much Hunter information at once!):
- Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.
Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.
Sorry.
To those people who were worried that this change would hurt us if we used Arcane Shot in raids (bye warlock dots?), we received
clarification to make sure - it was asked if it will work as an offensive dispell, removing a beneficial effect from the enemy. Kind of like Purge, to
which Drysc said:
I anticipate epic QQ from all casters with this change, Washington and Oregon will have nothing compared to the tearful rainfall that will
follow this announcement. Then again, in PVP situations, knowing that a hunter might be on the team, there'll be more Unending Breath
to get rid of (at least I'll still be doing damage in the process). It will be interesting to see the new Serpent Sting but I hope this means
more debuff space on boss mobs in a raid environment (if I missed them increasing the current limit, let me know). And what about the global
cooldown, hmm? Also, I may have spoken too
soon about the paladin buff issue (with pets being tied to warriors). Don't get me wrong, in the ideal situation it won't matter, becuase there
are enough paladins that my pet will get what it needs by proxy and so, overall, there's less hassling for buffs, which I and I'm sure the
paladins appreciate. But here, too, we got another reply:
- Hrm, interesting. I'll pass it along, it may be that it is the only implementation we're able to achieve at the moment, or there may be specific reasons this is wanted or required. We'll see what we can dig up.
Am I jaded because I'm waiting for the other shoe to drop? Only a little. Call it cautious optimism. 2.3 isn't on Test yet but you can hop
on and get a preview of Brewfest if you are so inclined.
We do love a challenge. 09/26/07
The latest patch went live yesterday, finally. Nothing new to note about the patch that wasn't already brought up in previous TKA updates. Ok,
well, a few things. First, make sure to keep an eye on what paladin blessings your pet is getting. According to Hortus:
- Most pets are counted as warriors in regard to group buffs.
Which means pets might not be getting the buffs you want them to have, depending on how your paladins buff (like, Blessing of Light). Too, the Relentless Earthstorm
Diamond (the meta gem of "choice" for most hunters) now only affects physical "special" attacks/Arcane Shot and not regular ones (Auto Shot). I have not tested this
for myself, but it was previously pointed out on the PTR forum/Bug forum, and still has yet to be acknowledged as either newly intentional or as a bug. Not thinking the paladin
buff thing will be changed (the blue comment seemed pretty concrete that this is intentional) but if I hear more about the Diamond issue,
I'll make sure to mention it.
When it rains, it pours. 09/13/07
What's this? What's this? Another comment about hunter issues? Has anyone checked around them for any obvious signs of the apocalypse?
Heard any Horsemen hoofbeats (outside of Naxxramas, of course)? Knowing is half the battle, isn't it? From Drysc, today:
- We have plans to adjust how quickly a hunter's pet will level if there's a large gap between it and the hunter's level. However, it's still just a plan and not something we've implemented and thus are not ready to discuss it.
Now, I confess - I've levelled SO many pets up that I have a system now. While it's not exactly quick, it's profitable but also
mind-numbing, making it easy for me to sympathize with people who don't want the hassle of the current method. I'm glad pet experience
gain is at least being looked at, but I don't really want to see pets 'instantly' becoming the Hunter's level. Many compare Hunter pets with
Warlock pets and the comparison, while not apples and oranges, doesn't really fit the... ugh, ok, I hate to use this word, but LORE of the
Hunter. Demons are summoned creatures. Hunter pets are something we're supposed to bond with over time. So, faster experience gain, sure.
Instant? No thanks.
Don't hesitate to ring if there's anything else you want. Anything at all. 09/04/07
Perhaps my Ancient Sinew Wrapped Lamina will now be able to find its way to the graveyard where all overused gear goes to die.
Today, from Drysc, in response to a question regarding moving quivers/ammo pouches to its own slot (like the keyring):
- Moving them off to their own slot isn't something we're looking to do at the moment, but we are looking in to helping with the ... lacking quiver/ammo pouch sizes.
All I can say is - FINALLY!
You're looking at this from entirely the wrong perspective. We're making a statement. 08/24/07
The haste rating change seems official, as its made it into the Test Realm Patch notes.
- * Haste: Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste. This change results in a reduction in the benefit of haste for melee attacks and an increase in the benefit for spellcasters.
Full credit to Curse for cornering Tigole at the Leipzig Games Convention and getting some answers about Hunter issues (more than I got
out of Blizzcon!).
- From there we asked him two questions directly related to Hunters, since the class has been somewhat neglected in recent interviews and discussions. Hunters rejoice; we asked about the possibility of the Woodworking profession being added to create arrows, and he says that it's an idea that they're seriously tossing around and it may see the light of day in the future.
Finally, Blizzard realizes that Hunters are a bit weak in arenas, especially in 5v5 when compared to other classes, so they're toying around with ideas of ways to improve their desirability. One idea is to give them a Mortal Strike-like shot that will reduce healing effectiveness on the target of the shot.
You can check out the entire interview here.
Who is the little one, a pet perhaps? 08/17/07
More PTR changes. Because I'm a glass half full type of person, I'll note first that it seems like the Rift Stalker issue
with Auto Shot has been 'fixed' - so now all our shots work towards Health Link as well as traps and melee as mentioned in
the previous update. Not really in the good category but just something to note, as well, is the fact that pets no longer
receive 0 happiness when they're 'full', it will continue to tick 1 happiness. Just something to watch for in terms of overfeeding.
Now for the glass half empty part. Although I myself never jumped on the Scorpid bandwagon (they just weren't my style, what can I
say), it seems that Scorpid Poison was finally changed so it's no longer turning out high poison tick numbers. This has been reported
from numerous sources, and I jumped onto the PTR to test it myself. With full pet happiness (125%), Beastial Wrath, Bloodlust
Broach (278AP for 20 seconds) and Ferocious Inspiration, the maximum I could get it to tick for on multiple trials on one of the Servants in Blasted Lands
was 214 per at 5 stacks. Obviously, I wasn't raid buffed, but this is well shy of the huge numbers it was previously putting out. If you want
to look for an upside, Rank 5 Scorpid Poison now lasts 10 seconds and has had its damage upped to 55 (from 44). Haste Rating, also, has been
changed (unsure if this is intentional or not), no official word on that yet. Well, we didn't get confirmation as intentional on the Scorpid
Poison thing either, but honestly, you're fooling yourself if you're hoping Blizzard will change it back. Haste on the other hand... as
an example, 10 Haste right now gives you 0.95% Haste, on the PTR it's 0.63% Haste.
You listen very carefully to what I'm about to tell you... 08/09/07
It's still on just the Test server at the moment, but 2.2.0 has been updated to include
the Voice Chat features and some other interesting tidbits (some we already knew):
- * Voice Chat - The new Voice Chat feature is now available in game. Players will need to go into the options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers and game-audio fade (which automatically lowers the game audio when a voice communication is received), as is a "push-to-talk" setting. Right-clicking on a player's name now includes the option to mute or unmute that player. Muting another player blocks all voice chat from him or her; the ignore feature now blocks both voice chat and text chat from that player.
- * A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 30 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in combat.
- * Hunter Pets: Raptors can now learn Dash.
- * The Hunter ability Kill Command no longer affects their current target (Don't panic over this one - there was a bug on the Test servers that had NPCs reflecting/mimicing Kill Command back on their current target. Ouch!).
The Rift Stalker Leggings finally have their tooltip description changed to reflect the loss of
Survival Instinct (they currently read 'Your pet's attacks have a chance to heal your pet for 172 to 198').
They NOW read, on Test, 'Causes your pet to be healed for 15% of the damage you deal'. In the combat log, it reads
'Your Health Link heals X for X'. Health Link only triggers from special shots (Arcane Shot, Steady Shot, Multi-Shot,
Volley, Serpent Sting, Aimed Shot, Scatter Shot, Silencing Shot and Wyvern Sting), normal melee attacks (as well as Wing Clip, Raptor Strike, Mongoose Bite and Counterattack),
and traps (Immolation Trap and Explosive Trap). Too, I didn't notice any critical heals, like you sometimes
got with Survival Instinct.
Live from Blizzcon, 2007! 08/01/07
That's right, yours truly will be at Blizzcon, and I'll be posting (mostly) up to the minute reports
on the activities there. Will the new expansion be revealed? Is it Northrend? Are hunters going to undergo an
Arena review? I don't know the answers but if I find out, they'll be posted on
this thread. As soon as I know, you'll
know, so keep it tuned to TKA Something!
Why did you bring a cop to my command center? 07/29/07
The new forum is now up! The transition
seems to have gone well, but feel free to contact me if you notice any errors, mistakes
or have suggestions!
We both have guns. We aim, we fire, you die. 07/12/07
Blizzcon is under a month away, and it's no wonder that the new patch notes are going up now,
because I don't think anyone is happy unless they have something to complain about. Obviously,
these are subject to change, and no, the Test server isn't live yet, but here are the hunter related
items of interest:
- * Aspect of the Cheetah: This ability will now cause Hunters to become dazed when struck while sitting.
- * Aspect of the Pack: This ability will now cause party members to become dazed when struck while sitting.
- * Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter's percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec.
- * Freezing Trap and Scare Beast duration against PvP targets has been reduced to 10 seconds.
- * Hunter's Mark: The duration remaining graphic will now display properly for Hunter's Mark after it has been refreshed on a target, and will properly consume mana when recasting it to refresh its duration.
- * Kill Command will not charge the hunter mana if their pet is on passive.
- * Misdirection: Items used while Misdirection is active will now consume a charge correctly.
- * Steady Shot: The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
- * Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection.
- * Pets are now affected by Paladin greater blessings.
- * Leggings of Beast Mastery: The stamina and armor granted by this item for your pet have been increased.
- * Rift Stalker Armor: The pet healing set bonus now heals for a percentage of damage dealt by the Hunter.
- * Talon of Al'ar: The bonus damage to all Shot abilities now provides the full bonus to Scatter Shot and Silencing Shot.
- * Trappings of the Unseen Path Set: The buff on your pet from this set bonus will no longer appear to be constantly running out and refreshing.
- * Faction and loot rewards have been added to non-boss mobs in the Battle of Mount Hyjal raid event. The faction awarded by bosses has been decreased to balance this.
- * Void Reaver: The Arcane Orb ability used by this creature will now correctly Daze players affected by Aspect of the Pack or Aspect of the Cheetah.
- * Pets will no longer chase players that Vanish.
- * Player using ranged attacks while under the shapeshift effects of the spell: Torment of the Worgen, will now play attack animations.
While not listed here, there are also changes to other classes regarding some of their abilities (rogues, blind, WTF!),
and resilience (this was announced previously), as well as tradeskill changes, most noteably to enchanting. You can read the full patch notes here.
Also, we're being teased with talk of Zul'aman, which won't be for a while yet (in-game voice chat and guild
banks come first), but the question on MY mind that no one answered yet was: Will there be stuff there we can
tame?! It sounds likely, as the main bosses will be 'animal gods' (sounds just like Zul'Gurub to me) and the
gods are Bear, Dragonhawk, Lynx and Eagle (perhaps a new family, well, we can hope).
There are also some UNdocumented changes. Nethermine Ravagers are also tameable now, but come with no innate abilities. And who says
Blizzard never listens - raptors can finally learn Dash (but will that effect their popularity? Who knows). However, Blizzard didn't make the
raptors in Netherstorm tameable to accompany this change (the Scythetooth Raptors in Eco-Dome Farfield, well, they're not tameable YET, anyway). So, if you want a raptor
with minimal levelling, you're stuck with Felsworn Daggermaw in Blade's Edge. Never considered a raptor for a pet before this? Check out
TKA Something's Raptor page to see what's available!
I'm sure there must be a good reason for our suffering. 06/24/07
With the uproar of TKA's 'grand re-opening' over, and yet another patch behind us, things are
returning to a tolerable level of what passes for normalcy around here. First, the latest patch
notes (admittedly, a bit tardy):
- * Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
- * Some new cooking recipes are available from Kylene in Shattrath City.
- * Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
- * Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
- * Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
- * Poison Spit: These abilities will now appear in the correct order in the pet training menu.
- * Scatter Shot: This ability will now trigger Thrill of the Hunt.
- * Thunderstomp: These abilities will now appear in the correct order in the pet training menu.
- * PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects that cause loss of control of your character.
- * Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
The guide section has some great new additions as well as the return of some old (but updated) favorites. If you
have a submission of any sort, please feel free to email me at fritti@tkasomething.com!
Also, please note: TKA Something will be switching to new forum software soon. Before
this occurs, I will be pruning the database to get rid of any lingering spammers and inactive accounts.
This means, that you probably want to login to the forums at least once as soon as possible so you're
not removed for inactivity (and forcing you to re-register when we make the switch). It should be a fairly
seamless transition otherwise.
In like a Lion, out like a Lamb - BAH! 05/22/07
Without much ado, fanfare or lighting of fireworks, welcome to TKA Something. Going strong since 2004 (thank you very much for the support, WOW Hunter community), at the end of 2006, I decided that with the expansion around the corner, it was time for a new look for the website. After much toil, tossing of the virtual paper in the wastebasket, I FINALLY came up with a new design that I very much like and I hope that old timers to the site will find it pleasing to the eye - and newcomers will find everything they're looking for. I am sorry it took so long but good things come to those who wait!
Also, please note, the page will look really ugly in IE6. Hopefully I will be able to iron out the bugs with it, but at this time I am focusing on content items first. If you see any other bugs, please report them to the forum, and I will try to fix them ASAP!
So why waste time talking about the past, huh? Today is a new day and a new patch, with many hunter changes. Here they are:
- * A new Avoidance ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
- * A new Cobra Reflexes ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
- * Arcane Shot: Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
- * Aspect of the Cheetah/Pack: Wand damage will again correctly daze players with this effect active.
- * Clever Traps now affects Snake Trap.
- * Entrapment (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
- * Entrapment: The tooltip has been corrected to indicate it works on Snake Trap.
- * Expose Weakness: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
- * Ferocious Inspiration: This ability will now trigger Kill Command correctly.
- * Flare cooldown increased to 20 seconds, and duration reduced to 20 seconds.
- * Frenzy: This talent can now trigger from Kill Command.
- * Frost Trap: This trap no longer breaks stealth from its slowing effect.
- * Go for the Throat no longer causes additional threat.
- * Hunter's Mark: This ability now becomes stronger each time the target is struck by a ranged attack.
- * Improved Hunter's Mark: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark.
- * Kill Command has been removed from the global cooldown. The shout animation has been removed.
- * Kill Command: This ability will now still work even when your pet is out of your line of sight.
- * Readiness: Now resets the cooldown on Misdirection.
- * Revive Pet: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
- * Scatter Shot: This ability will now trigger Kill Command when it critically strikes.
- * Scorpid Poison: Ranks of this ability now appear in correct order in the pet training window.
- * Survival Instincts now also increase attack power by 2/4%.
- * The quest creature, Death Ravager, is no longer able to be tamed.
- * The Razorfang Ravager can now be tamed.
- * Hunter Mend Pet/Improved Mend Pet Changes:
- o Replaced the current Mend Pet channel spell with an instant cast heal over time.
- o No combat reset, resets global cooldown
- o The mana cost has been reduced and the heal value increased.
- o Duration on Heal Over Time increased to 15 seconds in 3 second increments.
- o Changed the graphic to better represent the Heal Over Time effect on the pet.
- o The Mend Pet heal over time buff is now able to be dispelled.
- o Bonus healing gear will no longer effect Mend Pet.
- o Added a 10% and 20% reduction to the mana cost of Mend Pet in Improved Mend Pet talent (Beast Mastery).
- * Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
- * Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
- * Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
- * Warlock and Hunter pets will now be automatically dismissed when you untalent.
- * Devilsaur Tooth: This item has been reverted to pre-Burning Crusade design, granting an automatic critical strike to your pet's next attack.
- * Marsh Lichen: This food is now considered a fungus.
- * Stromgarde Muenster is now correctly considered cheese for the purposes of feeding pets.
- * The Talon of Al'ar: This trinket now applies correctly to Scatter Shot and Silencing Shot.
- * Scout's Arrow reputation requirement for Cenarion Expedition has been moved to friendly.
- * Warden's Arrow minimum level has been changed to 68.
- * High-level bullets can be purchased from Honor Hold and Thrallmar factions at revered.
- * Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
- * Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
- * Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
- * Party members will no longer see a hunter who is feigning death as actually dead.
- * Player pets can no longer attack PvP players while not being flagged for PvP.
- * In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after Resurrection.
PHEW! Add to that numerous item changes, profession changes, a new dungeon, new factions, new flying mounts... the list does seem to go on a bit, doesn't it? Ironically, you'd think that with that wall of text, everything got covered but as we all know, patch notes don't cover EVERYTHING (or we'd be reading until next year). But since I didn't rattle off all the changes in the patch (pff, who cares about the warrior changes, not me!) that gives me room to mention some additional observations.
- * New swimming animations have been added to several beasts that didn't previously have them (including bats, wind serpents, raptors, crawlers, scorpids, owls and carrion birds). Ravagers are still screwed.
- * Three new tameable beasts have been added. The Lost Torranche are tallstriders (which are purple and come with Cower 7) and Skettis Kaliri are owls (which are purple and look identical to the Avian Warhawk in Sekketh Halls. AND they come with Dive 3). And another white warp stalker in the Skettis area (that has warp, but if you really wanted a warp stalker, wouldn't you have one by now?) Two beasts that should be tameable but are not are the Aether Rays in Blade's Edge Mountains (new coloration too, shame they weren't made tameble) and the Monsterous Kaliri in Skettis (orange, like their Avian Ripper counterparts). Ah well.
- * Crawlers no longer have algae on their legs and shell (affectionately known as the mohawk). I always thought it gave them character. Apparently Punk Is Dead.
- * Lions visited the Hair Club for Men over the last month, but the plugs didn't take. Lions had more mane added, but I hated it so obviously it got changed back just because of my gripes. Or maybe I'm just so used to it now, I didn't hate it as much as I thought. Lion owners, you be the judge.
Usually, I'd leave it at that. BUT wait, there's more! From the Stratics House of Commons chat yesterday:
Q: With the changes to encounters in TBC and the development of KTM threat meter, Safe DPS is not as important as it was 2 years ago. Also, many raids are dropping down to 1 or less hunters with only MD in mind. Tack that onto the most difficult method of DPS in the game, the buffs given in 2.1 seem to be nice but they will not be enough to bring hunters back into raids so my question is...What are you going to do to save the hunter?
A, from Kalgan: We'll keep ratcheting up hunter raid dps as needed. I do still think there's value in "safe" dps regardless of threat meters. It doesn't change the fact that hunters have the potential to be less threat limited than other classes.
Q: The change to Aran's Flame Wraith made the encounter more pet accessible. Any ideas of making other encounters more pet friendly, like immunity to the melee AoE effect at gruul?
A: from Tigole: I think the upcoming changes to the hunter pet will help. We have to be careful about going too far with immunities on pets though. I know it sounds silly -- but we can overpower their presence. It's actually a fine line.
And, apparently, we can look to Retribution paladins to save us, post 2.1. Or not, as the case my be. You can read the entire transcript here: http://wow.stratics.com/content/features/HoC/logs/0001.php
So, thanks for sticking with me and stay tuned. Not all of the guides or site additions are in yet, but now that the 'hard work' is done... Out like a lamb? No way - hear me ROAR!